Graph Neural Networks (GNNs) have been a prevailing technique for tackling various analysis tasks on graph data. A key premise for the remarkable performance of GNNs relies on complete and trustworthy initial graph descriptions (i.e., node features and graph structure), which is often not satisfied since real-world graphs are often incomplete due to various unavoidable factors. In particular, GNNs face greater challenges when both node features and graph structure are incomplete at the same time. The existing methods either focus on feature completion or structure completion. They usually rely on the matching relationship between features and structure, or employ joint learning of node representation and feature (or structure) completion in the hope of achieving mutual benefit. However, recent studies confirm that the mutual interference between features and structure leads to the degradation of GNN performance. When both features and structure are incomplete, the mismatch between features and structure caused by the missing randomness exacerbates the interference between the two, which may trigger incorrect completions that negatively affect node representation. To this end, in this paper we propose a general GNN framework based on teacher-student distillation to improve the performance of GNNs on incomplete graphs, namely T2-GNN. To avoid the interference between features and structure, we separately design feature-level and structure-level teacher models to provide targeted guidance for student model (base GNNs, such as GCN) through distillation. Then we design two personalized methods to obtain well-trained feature and structure teachers. To ensure that the knowledge of the teacher model is comprehensively and effectively distilled to the student model, we further propose a dual distillation mode to enable the student to acquire as much expert knowledge as possible.
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Machine Translation Quality Estimation (QE) is the task of evaluating translation output in the absence of human-written references. Due to the scarcity of human-labeled QE data, previous works attempted to utilize the abundant unlabeled parallel corpora to produce additional training data with pseudo labels. In this paper, we demonstrate a significant gap between parallel data and real QE data: for QE data, it is strictly guaranteed that the source side is original texts and the target side is translated (namely translationese). However, for parallel data, it is indiscriminate and the translationese may occur on either source or target side. We compare the impact of parallel data with different translation directions in QE data augmentation, and find that using the source-original part of parallel corpus consistently outperforms its target-original counterpart. Moreover, since the WMT corpus lacks direction information for each parallel sentence, we train a classifier to distinguish source- and target-original bitext, and carry out an analysis of their difference in both style and domain. Together, these findings suggest using source-original parallel data for QE data augmentation, which brings a relative improvement of up to 4.0% and 6.4% compared to undifferentiated data on sentence- and word-level QE tasks respectively.
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Neural models that do not rely on pre-training have excelled in the keyphrase generation task with large annotated datasets. Meanwhile, new approaches have incorporated pre-trained language models (PLMs) for their data efficiency. However, there lacks a systematic study of how the two types of approaches compare and how different design choices can affect the performance of PLM-based models. To fill in this knowledge gap and facilitate a more informed use of PLMs for keyphrase extraction and keyphrase generation, we present an in-depth empirical study. Formulating keyphrase extraction as sequence labeling and keyphrase generation as sequence-to-sequence generation, we perform extensive experiments in three domains. After showing that PLMs have competitive high-resource performance and state-of-the-art low-resource performance, we investigate important design choices including in-domain PLMs, PLMs with different pre-training objectives, using PLMs with a parameter budget, and different formulations for present keyphrases. Further results show that (1) in-domain BERT-like PLMs can be used to build strong and data-efficient keyphrase generation models; (2) with a fixed parameter budget, prioritizing model depth over width and allocating more layers in the encoder leads to better encoder-decoder models; and (3) introducing four in-domain PLMs, we achieve a competitive performance in the news domain and the state-of-the-art performance in the scientific domain.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2K high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.
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Since the recent success of Vision Transformers (ViTs), explorations toward transformer-style architectures have triggered the resurgence of modern ConvNets. In this work, we explore the representation ability of DNNs through the lens of interaction complexities. We empirically show that interaction complexity is an overlooked but essential indicator for visual recognition. Accordingly, a new family of efficient ConvNets, named MogaNet, is presented to pursue informative context mining in pure ConvNet-based models, with preferable complexity-performance trade-offs. In MogaNet, interactions across multiple complexities are facilitated and contextualized by leveraging two specially designed aggregation blocks in both spatial and channel interaction spaces. Extensive studies are conducted on ImageNet classification, COCO object detection, and ADE20K semantic segmentation tasks. The results demonstrate that our MogaNet establishes new state-of-the-art over other popular methods in mainstream scenarios and all model scales. Typically, the lightweight MogaNet-T achieves 80.0\% top-1 accuracy with only 1.44G FLOPs using a refined training setup on ImageNet-1K, surpassing ParC-Net-S by 1.4\% accuracy but saving 59\% (2.04G) FLOPs.
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Recent works on Lottery Ticket Hypothesis have shown that pre-trained language models (PLMs) contain smaller matching subnetworks(winning tickets) which are capable of reaching accuracy comparable to the original models. However, these tickets are proved to be notrobust to adversarial examples, and even worse than their PLM counterparts. To address this problem, we propose a novel method based on learning binary weight masks to identify robust tickets hidden in the original PLMs. Since the loss is not differentiable for the binary mask, we assign the hard concrete distribution to the masks and encourage their sparsity using a smoothing approximation of L0 regularization.Furthermore, we design an adversarial loss objective to guide the search for robust tickets and ensure that the tickets perform well bothin accuracy and robustness. Experimental results show the significant improvement of the proposed method over previous work on adversarial robustness evaluation.
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6多机器人抓钩是一个持久但未解决的问题。最近的方法利用强3D网络从深度传感器中提取几何抓握表示形式,表明对公共物体的准确性卓越,但对光度化挑战性物体(例如,透明或反射材料中的物体)进行不满意。瓶颈在于这些物体的表面由于光吸收或折射而无法反射准确的深度。在本文中,与利用不准确的深度数据相反,我们提出了第一个称为MonograspNet的只有RGB的6-DOF握把管道,该管道使用稳定的2D特征同时处理任意对象抓握,并克服由光学上具有挑战性挑战的对象引起的问题。 MonograspNet利用关键点热图和正常地图来恢复由我们的新型表示形式表示的6-DOF抓握姿势,该表示的2D键盘具有相应的深度,握把方向,抓握宽度和角度。在真实场景中进行的广泛实验表明,我们的方法可以通过在抓住光学方面挑战的对象方面抓住大量对象并超过基于深度的竞争者的竞争成果。为了进一步刺激机器人的操纵研究,我们还注释并开源一个多视图和多场景现实世界抓地数据集,其中包含120个具有20m精确握把标签的混合光度复杂性对象。
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随着计算机视觉中深神经网络的显着进展,广泛研究了数据混合技术,以减轻培训数据量有限时降解概括的问题。但是,当前视觉工具箱中的混合策略尚未得到很好的组装。在本文中,我们建议\ texttt {OpenMixup},这是一个开放源代码的多合一工具箱,用于使用混音,用于监督,半手术和自我监督的视觉表示学习。它提供了一个集成的模型设计和培训平台,包括一系列主要的网络体系结构和模块,数据混合增强方法的集合以及实用的模型分析工具。此外,我们还在各种数据集上提供标准的混合图像分类基准,这加快了从业者在同一设置下的最新方法中进行公平比较。源代码和用户文档可在\ url {https://github.com/westlake-ai/openmixup}上获得。
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Federated学习(FL)最近作为一种增强隐私的工具而受到了极大的关注,可以由多个参与者共同培训机器学习模型。FL的先前工作主要研究了如何在模型培训期间保护标签隐私。但是,FL中的模型评估也可能导致私人标签信息的潜在泄漏。在这项工作中,我们提出了一种评估算法,该算法可以准确计算使用FL中的标签差异隐私(DP)时,可以准确计算广泛使用的AUC(曲线下)度量。通过广泛的实验,我们显示我们的算法可以计算与地面真相相比的准确AUC。
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